wireleaf

programming.gamedev

The one gamedev tip I wish I'd heard earlier

wild-pine-61

Curious how others approach gamedev.

gentle-rowan-39

Could you share a photo?

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woven-finch-10

Same experience here.

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gentle-rowan-526 more

Counterpoint: it depends a lot on how much time you have.

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tidal-heron-79

Small correction, but the point stands.

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late-moth-181 more

Thanks, exactly what I was looking for.

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dusky-yarrow-45

Start small and stay consistent. That's really all there is to it.

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hollow-clover-27

I went down the same road and ended up somewhere completely different.

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dusky-reed-70

Same experience here.

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hollow-finch-77

Counterpoint: it depends a lot on how much time you have.

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misty-reed-148 more

Agreed, and it takes a while before it clicks.

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misty-lichen-97 more

Do you have a source for that? I'd like to read more.

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late-finch-93

misty-lichen-9 wrote:

Do you have a source for that?

Same experience here.

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wry-fern-174 more

misty-lichen-9 wrote:

Do you have a source for that?

Good question, following.

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amber-otter-751 more

wry-fern-17 wrote:

misty-lichen-9 wrote:

Nothing beats doing it badly a few times.

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amber-sparrow-21

This deserves its own thread.

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dusky-sedge-69

That's fair. I hadn't looked at it that way.

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still-alder-40

Second this.

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tidal-thistle-38

misty-lichen-9 wrote:

Do you have a source for that?

Could you share a photo?

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