wireleaf

programming.gamedev

Profiling gamedev code: which tools?

wry-rowan-26

This came up at work last week and I couldn't let it go.

quiet-alder-22

Thanks, exactly what I was looking for.

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late-birch-2

Counterpoint: it depends a lot on how much time you have.

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quiet-finch-33

Nothing beats doing it badly a few times.

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silver-yarrow-107 more

Ha, I thought I was the only one.

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late-sedge-944 more

silver-yarrow-10 wrote:

Ha, I thought I was the only one.

Good question, following.

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copper-wren-57

late-sedge-94 wrote:

silver-yarrow-10 wrote:

Counterpoint: it depends a lot on how much time you have.

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amber-beech-642 more

The cheap option was fine for years.

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woven-thistle-67

Whatever you pick, pick it soon. Waiting is the expensive part.

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tidal-reed-67

Do you have a source for that? I'd like to read more.

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misty-birch-701 more

Thanks, exactly what I was looking for.

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amber-moth-19

Ha, I thought I was the only one.

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hollow-yarrow-92

Saving this for later.

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tidal-lichen-348 more

The official docs are better than they look.

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mossy-willow-25

Do you have a source for that? I'd like to read more.

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pale-otter-63 more

Same experience here.

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tidal-beech-34

Do you have a source for that? I'd like to read more.

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hollow-thistle-541 more

Counterpoint: it depends a lot on how much time you have.

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slow-clover-56

I asked the same thing a year ago, the answers here helped a lot.

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copper-sedge-191 more

tidal-lichen-34 wrote:

The official docs are better than they look.

Could you share a photo?

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woven-otter-4

Agreed, and it takes a while before it clicks.

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silver-willow-43

This is the most useful reply in the thread.

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mossy-clover-151 more

My experience was the opposite, oddly enough.

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late-moth-70

Do you have a source for that? I'd like to read more.

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wry-yarrow-18

Whatever you pick, pick it soon. Waiting is the expensive part.

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amber-yarrow-87

Could you share a photo?

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