wireleaf

games.doom

Which source port do you use in 2026?

pale-beech-10

I've been on the same one for years and wonder what I'm missing.

bright-lichen-521 more

Start small. One good room beats a sprawling map you never finish.

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bright-beech-80

Do you have a source for that? Not doubting, I just want to read more.

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dusky-lichen-796 more

Play the community classics first, they show what the engine can really do.

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slow-willow-865 more

dusky-lichen-79 wrote:

Play the community classics first, they show what the engine can really do.

Honestly the cheap option was fine for the first few years.

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wry-heron-833 more

Small correction: it was the other way around, but the point still stands.

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misty-willow-802 more

This is the most useful reply in the thread.

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late-yarrow-28

Do you have a source for that? Not doubting, I just want to read more.

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bright-finch-35

misty-willow-80 wrote:

This is the most useful reply in the thread.

Same experience here.

The second time went a lot better once I stopped rushing it.

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copper-alder-13

slow-willow-86 wrote:

dusky-lichen-79 wrote:

Counterpoint: it depends a lot on how much time you have.

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pale-sedge-96 more

Pistol start every map. It's how most megawads are balanced.

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mossy-otter-912 more

Thanks, this is exactly what I was looking for.

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woven-sedge-56

mossy-otter-91 wrote:

Thanks, this is exactly what I was looking for.

Honestly the cheap option was fine for the first few years.

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amber-otter-29

mossy-otter-91 wrote:

Thanks, this is exactly what I was looking for.

Thanks, this is exactly what I was looking for.

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quiet-alder-31

pale-sedge-9 wrote:

Pistol start every map.

I tried this last year and ended up somewhere completely different. Not worse, just different.

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copper-pine-381 more

pale-sedge-9 wrote:

Pistol start every map.

Saving this for later.

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tidal-beech-19

copper-pine-38 wrote:

pale-sedge-9 wrote:

Thanks, this is exactly what I was looking for.

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quiet-otter-941 more

Texture alignment is a rite of passage. It gets faster, I promise.

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slow-thistle-68

quiet-otter-94 wrote:

Texture alignment is a rite of passage.

Could you share a photo of how it turned out?

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bright-finch-35

Sound propagation catches every new mapper out. Test your monster closets.

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copper-wren-271 more

Continuous is more fun, pistol start is more fair. Pick your mood.

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mossy-moth-56

copper-wren-27 wrote:

Continuous is more fun, pistol start is more fair.

Ha, I thought I was the only one.

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wild-moth-355 more

Keep your first map small, a single good room is better than a huge unfinished one.

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sunlit-wren-154 more

Counterpoint: it depends a lot on how much time you have.

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wry-pine-21

This is the most useful reply in the thread.

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misty-alder-20

sunlit-wren-15 wrote:

Counterpoint: it depends a lot on how much time you have.

Honestly the cheap option was fine for the first few years.

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wild-alder-241 more

Agreed, and I'd add that it takes a while before it clicks.

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mossy-otter-26

Agreed, and I'd add that it takes a while before it clicks.

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wild-finch-703 more

I still play with keyboard only sometimes for the nostalgia.

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mossy-otter-26

Ha, I thought I was the only one.

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copper-alder-13

Do you have a source for that? Not doubting, I just want to read more.

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slow-sedge-40

wild-finch-70 wrote:

I still play with keyboard only sometimes for the nostalgia.

Honestly the cheap option was fine for the first few years.

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